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- //-----------------------------------------------------------------------------
- // Name: PixelShader Direct3D Sample
- //
- // Copyright (C) 1999-2001 Microsoft Corporation. All rights reserved.
- //-----------------------------------------------------------------------------
-
-
- Description
- ===========
- This sample shows some of the effects that can be achieved using pixel
- shaders. Each of the 8 thumbnails shown is the result of using a different
- pixel shader to render a rectangle
-
- Pixel shaders use a set of instructions, executed by the 3D
- device on a per-pixel basis, that can affect the colorof the
- pixel based on a varient of inputs. Pixel shaders can be used in place of
- the texture stage pipeline.
-
- Note that not all cards may support all the various features pixel shaders.
- For more information on pixel shaders, refer to the DirectX SDK
- documentation.
-
-
- Path
- ====
- Source: DXSDK\Samples\Multimedia\VBSamples\Direct3D\PixelShader
- Executable: DXSDK\Samples\Multimedia\VBSamples\Direct3D\Bin
-
-
- User's Guide
- ============
- This sample has no user interaction
-
-
- Programming Notes
- =================
- Programming pixel shaders is not a trivial task. Please read any pixel
- shader-specific documentation accompanying the DirectX SDK.
-
- This sample makes use of common DirectX code (consisting of helper functions,
- etc.) that is shared with other samples on the DirectX SDK. All common
- classes and modules can be found in the following directory:
- DXSDK\Samples\Multimedia\VBSamples\Common
-